Biomuseo Panamá
2018-2019
Role: Lead Technologist
Client: Biomuseo
Team: Tellart
A multi-gallery experiential and spatial journey guides visitors from deep in the ocean up to the rainforest, and ultimately into the air for a birds-eye view of Panamá.
Inspired by the unique aspects of the Frank Gehry architecture, Tellart articulated a narrative that completes the museum's story of biodiversity. A celebration of all its natural and cultural diversity, inviting visitors to explore the “real” museum, Panamá itself.
Immersive Soundscapes
As visitors ascend the stairs to the next gallery, the ambient sound seamlessly transitions from deep ocean rumbles to the vibrant sounds of chirping birds and crickets. They find themselves back on land, in a high-ceilinged, light-filled space surrounded by a giant sculpture of the Panamanian rainforest.
Interactive Storytelling
The interplay of the stories, interactives, dramatic sculptural and sound elements with the architecture form one compelling experience— with each informing and amplifying the other.
Making Education Tangible
Through interactive touchpoints, visitors can learn and identify the different habitats and the curious, beautiful and sometimes dramatic interdependencies and relationships between species.
Panamá es el museo
As visitors explore the Panamanian rainforest, a series of interrelated audio stories and interactives scattered through the gallery complement the sculptures and bring hidden stories to life.
Acknowledgment
Highlights:
• Three permanent galleries
• Set in a Frank Gehry designed building
• 30+ interactive touchpoints
• Custom content management system allows to adjust and expand content
• 25 projectors merge into one seamlessly augmented space
Project team:
Tellart led all aspects of the project from concept to installation, with support from an international team of partners including:
Sound design: Kling Klang Klong
Technical systems engineering, truss design/engineering: David Carroll and Associates
Scientific illustration: Madeline Verbica
Projection mapping: Harvey Moon